- 1. Horror: Your characters are taken from their own worlds and thrown into a terrifying situation! Things are creepy, resources are scarce, and ensuring your own survival is paramount.
- 2. Sex Game: For whatever contrived and nonsensical reason, your characters are forced into a world where they gotta bone. Aside from smutstuff, you have the opportunity to play out how very awkward it is to navigate these agreements and encounters before and after. Lasting bonds can form from something you didn't expect! But so can eternal regret.
- 3. Slice of Life: Characters are forced to live together in familial units. They have an opportunity here -- in spite of being stuck -- to relax and slow down and do some fun, ordinary things. Picnics, dates, school, etc.
- 4. Fantasy: Characters are forced into guilds and roles, given weapons and are made to utilize their powers in coordinated units to complete missions.
- 5. Scifi: Characters are thrust on to the frontier of spacial colonization! Characters on a spaceship! Characters being drafted into an Imperial Earth Army to fight/conquer foreign entities! Characters being in a world where they are assessed, identified, tracked and policed by artificial intelligence! And so on!
- 6. Reincarnation/ New Identity: Your character has been reborn at this game, or given a new identity. Work out their karma or help them come to terms with having to live a new life.
- 7. Asylum/Prison/Institutionalized Identity: Characters are locked up and put under heavy surveillance. Slowly they are institutionalized and disintegrated from ordinary social rules of engagement. They could be told that they've been identified as mentally dysfunctional, or they could be in prison! Are they pleading their innocence, or do they know they're guilty as fuck back in their world?
- 8. Assignment-Based/Mercenary/Survival: Characters have to put their skills to good use as drafted mercenaries. Help your captors assassinate, spy, sabotage, infiltrate, steal, and terrorize for points that will lead up to your freedom or the freedom of others.
- 9. Your Choice!: Do whatever!
II - SITUATION
- 1. First Impressions: You never forget your first impression of someone. Unless it was entirely forgettable.
- 2. Oh Hey Again: I kind of know you!!!! Hi!!! I hate this place but love familiarity hi!!!
- 3. Event: SOMETHING IS HAPPENING and your characters have either run into each other or sought each other out to stick together during it!
- 4. Living Quarters: Surprise, your characters are in the same house! Or room! Or building! Either way you have to share space and facilities with this person. Enjoy!
- 5. Mystery: Who Did It? Why Are We Here? Characters are disappearing, people are dying, whatever is happening it is FISHY!
- 6. Canon Update/Respawn/"But we know each other, I swear!": One character comes (back) to a game and does not remember previous CR. A relationship or friend or even hateship is forgotten. How will this be dealt with?
- 7. Begrudgingly Working Together: You are so fucking annoying but I guess we have to fight Monster of the Day Together/Get Unstuck-UnLost Together/Find Our Way Back/Help Each Other Out.
- 8. Is This a Date: Gee, you guys sure are doing a lot of things that people on dates do and you're having a lot of fun [sweats]...
- 9. Violence: Characters beat the shit out of each other or help each other out of a gory situation with terrible traumatic injuries or something!
- 10. One-Sided(?) Crush: How do you get their attention? Or, alternatively, how do you ignore that this person obviously is crushing on you and it's totally awkward
- 11. Protecting/Saving: Your character's chance to be a hero or a damsel!
- 12. Network Post: Mandatory bs.
- 13. Inbox: Hey, can I talk to you for a second? In private?
- 14. Your Choice!: Do whatever!
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8-9
But apparently he wasn't allowed to just observe. He had to spar as well. Not an issue- he had trained with the strongest warriors Nohr had to offer during the war. The only rules were that they couldn't kill each other, he could manage that.
He had been told by others how 'psychic' powers worked- that they were basically the same as magic here. So he was sure he could resist them to a degree. Still, he eyes his foe. Nagi Naoe, from his file. A few years his junior. Leo had his tome and a sword on his hip, and adjusted the uniform they all had to wear... but Nagi seemed utterly unarmed.
Interesting]
I assume you've gone over the rules?
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He sees the sword and he doesn't find himself concerned by its presence, simply on guard and waiting. No killing...something he could do, sure, but it was a lot easier when he didn't have to worry about whether or not someone was alive after he was done with them. Less concern about having to hold his abilities back.
Nagi says nothing, instead offering a simple nod. He looks so young...too young to be that powerful, probably.]
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-the ground around them erupts, rocks shooting upward and flying at Nagi like they were yanked up by a telekinetic. No warning- if Nagi wouldn't speak, then he has no reason to bother either]
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At least until they're about a few yards away, in which they suddenly veer to either side, far enough to fly past him with a gust of wind from the speed that blows his hair back.
He doesn't even lift a hand.]
1/2
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[It's almost a second too slow, but Nagi manages to lift himself up off the ground and launch to the side to avoid the tree before it can actually kill him. One of the branches does snag on his sleeve though, handily tearing it through and scraping his wrist as it goes by.
He snaps his head up, glaring at his opponent.]
What are you doing?
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[That smug look is too much]
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I could kill you, but that's against the rules, if you remember.
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[If this boy could literally fly with his power, there was a chance he could also literally crush Leo's head right off his neck. He doesn't want that, certainly- his ego isn't so big to think that it's impossible even with his natural and tome enhanced resistances. So best not to mock him *too* much until he knows Nagi's limits
But just enough to keep the younger boy engaged]
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Nagi slowly sets himself back down on the ground, his eyes glowing an unnaturally icy blue.
The rocks that he'd just thrown his way start to hover behind Nagi, lining themselves up in a perfectly straight line on either side of him.]
I am not going to go easy on you, so I hope you're ready.
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Brynhidlr, his tome, fans open on it's own as he calls on it's magic- he MIGHT be able to summon enough trees to block it, but the fall out would still hit him. Instead it's time to see if his magic can match Nagi's mental strength one for one.
Gravity, earth and life. Those were his weapons. So he calls down the force on the rocks, calling them back to the earth where they belong. He can't pull them straight down like he's trying to do- Nagi's pure force is too strong. But they slow- tension and effort is clear on Leo's face as he keeps his hand out. But his body is trembling, as if he had blocked a blow physically instead of mentally.
The stone vibrate in the air under the two fighting pulls]
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After a short bit of just standing there, Nagi finally lifts one of his hands to direct his energy properly, causing the stones to jerk a bit more fitfully as they try to both move forward and down at the same time.]
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So instead he pours more magic into his own push, Brynhildr shaking and glowing under the strain. This wouldn't hurt the Tome- it was dragonmade. There was nothing either of them could do that would damage it. But it certainly wasn't used to this level of effort.
Usually Leo's skill and talent made battle child's play. If he wasn't so annoyed he'd be excited.
He gives one final push, the rocks starting to shake apart from their combined effort- then suddenly lets go, diving to the ground and rolling to avoid the incoming stones that would certainly crush him. There's no avoiding it all, but it's enough that he can get back to his feet.]
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Then he turns his attention back to Leo, watching as he stands back up.]
What sort of power do you have? Is it magic?
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That's correct. I was told your abilities are 'psychic'?
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